On the latest interview with Shy, Rebecca expressed concerns with DE being able to think up rewards. About the only thing you can really do as a poor player to make money is Delve. Valuable league items like watchstones, oils, higher tier breachstones, etc require a player already be relatively wealthy to be obtained. so you're directly competing with bots there. What's valuable in PoE? Currency, which drops as. PoE also has few mechanisms for players to grind for things of value. RMT happened in Diablo 2, too, but it's much less profitable when you're competing with thousands of bot-owner-players instead of just a few big bot shops. Path of Exile is in a similar spot, but only the illegal bot runners are benefitting as they rush their ill-gotten gains off to RMT. Since there was plenty of content you could not bot, it was still possible for human players to grind for money. Because most players ran bots, the things you could bot were so cheap as to be nearly free. When the population dwindled, the loosening restrictions on bots allowed normal players to not only be relatively wealthy (compared to what they could do normally), but also gave them the freedom to pursue builds and play as they wished. What I mean to say is, Diablo 2's economy was designed for tens of thousands of active players. They used the 3 minutes in between runs as a means to direct new recruits to the guild channel, and having already achieved peak bot, turned off the autoloot, so new players could get a foothold. For comparison, my clan's cbaal paladin was something like 10 or 15 seconds away from a world record time, like 1:45 or something. Map running bots were OK, as long as they went no faster than one server instance every 5 minutes. Bots directly harm the ability of a casual player to meaningfully grind as what a casual has access to and what a bot has access to aren't very different at all.ĭiablo 2 """fixed""" this: only chatbots were banned. The unfortunate reality isn't that bots exist in PoE it's that the big losers of bots existing are casual players. It's easier as a casual player to just enjoy the game at your own pace and be rewarded as such for it than to try and mad rush everything the first few hours it's in game to exploit it for your own gain. The alternative of playing favorites with what PoE's devs call """exploiters""" (it happens every 3 months and there's never a punishment) would be even more sour.Īll in all, I prefer DE's approach. I agree that the soft-beta feels like garbage and makes for a sour first impression. If DE had instead made it initially rewarding and some group figured out how to pull 69420 shop currency per mission, they'd have everything ever from the shop and would literally never need to touch it again and become a residual design problem. By making sure-with good analytics-that no single group of people are getting too much shop currency without actually grinding the mode, they can then go back in and adjust rewards vs effort. To make a long story short, what ends up happening is that whatever guild or niche community figures out how the best way to farm or force rewards makes incredible amounts of money, dwarfing what they make for the next two months, and then it becomes public and the devs rush to fix it.ĭE is trying to avoid that cycle of "the first exploiters are the big winners". Of course, ten or twenty people pecking away at a mechanic lacks when tens of thousands of people come together to break it for fun and profit. They're worried and very cognizant of how Path of Exile is handling it: internal playtesters recruited from the game population help decide the initial balance of rewards. (#s "Text"), which will appear as Spoiler: or
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